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Level TablesEdit

Level BAB Fort Save Ref Save Will Save Special
1 0 0 0 2 Scribe Scroll, Arcana
2 1 0 0 3 --
3 1 1 1 3 --
4 2 1 1 4 Arcana
5 2 1 1 4 Bonus Feat
6 3 2 2 5 --
7 3 2 2 5 --
8 4 2 2 6 Arcana
9 4 3 3 6 --
10 5 3 3 7 Bonus Feat
11 5 3 3 7 --
12 6/1 4 4 8 Arcana
13 6/1 4 4 8 --
14 7/2 4 4 9 --
15 7/2 5 5 9 Bonus Feat
16 8/3 5 5 10 Arcana
17 8/3 5 5 10 --
18 9/4 6 6 11 --
19 9/4 6 6 11 --
20 10/5 6 6 12 Bonus feat


1st Level—Summon Familiar (Su): A mage can obtain a familiar. A familiar is a normal animal that gains new powers and becomes a magical beast when summoned to service by a mage. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills and feats of the normal animal it once was, but it is treated as a magical beast instead of an animal for the purpose of any effect that depends on its type. Only a normal, unmodifi ed animal may become a familiar. An animal companion cannot also function as a familiar. A familiar also grants special abilities to its master, as indicated on Table 3–5. These special abilities apply only when the master and familiar are within 1 mile of each other.

Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master’s level.

See the “Familiar Basics” sidebar for more details on summoning familiars.

• 4th Level—Call Elemental (Sp): Once per day, the

mage can summon an air, earth, fi re or water elemental

as a standard action that does not provoke attacks ofopportunity. This ability is similar to summon monster, save

that the duration is equal to 5 minutes per point of the

mage’s Intellect modifi er. The elemental’s size depends on

the mage’s level, as shown on the following table.

Mage’s Level Elemental’s Size

4–5 Small

6–9 Medium

10–13 Large

14–17 Huge

18–20 Greater

21+ Elder

The mage can use this ability twice per day at 12th

level and three times per day at 20th level.

• 8th Level—Enhanced Counterspell (Ex): Mages

understand the workings of arcane energy so well that

they can counter most magic with great effectiveness.

When attempting to counter a spell, a mage adds her

arcanist path level to her counterspell check. In addition,

the mage may counter a spell with any other spell she

has prepared as long as it is the same level of the spell

being countered and the spell being used to counter is

from the same school of magic.

Necromancy or conjuration (summoning) spells cannot

be counterspelled in this manner by mages. Mages must

use dispel magic to counter spells from those schools.

• 12th Level—Arcane Adept (Ex): A mage’s dedication

to and natural predilection for one of her schools of

specialization becomes more entrenched. The mage chooses

either evocation or transmutation as a preferred school. She

casts spells from this preferred school at +1 caster level,

and the save DC for such spells increases by +2.

• 16th Level—Fire and Frost (Ex): The mages of

Kirin Tor fi rst mastered the arts of casting spells using

the elements of ice and fi re. Mages may memorize an

additional spell per level as long as it has the cold or

fi re elemental descriptor. This additional spell is cast

with the effects of the Maximize Spell feat; however, the

spell’s level does not change. This ability stacks with the

effects of the Maximize Spell feat, which does change

the spell’s level.