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|Level||BAB||Fort Save||Ref Save||Will Save||Special|
|1||0||0||0||2||Scribe Scroll, Arcana|
• 1st Level—Summon Familiar (Su): A mage can obtain a familiar. A familiar is a normal animal that gains new powers and becomes a magical beast when summoned to service by a mage. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills and feats of the normal animal it once was, but it is treated as a magical beast instead of an animal for the purpose of any effect that depends on its type. Only a normal, unmodifi ed animal may become a familiar. An animal companion cannot also function as a familiar. A familiar also grants special abilities to its master, as indicated on Table 3–5. These special abilities apply only when the master and familiar are within 1 mile of each other.
Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master’s level.
See the “Familiar Basics” sidebar for more details on summoning familiars.
• 4th Level—Call Elemental (Sp): Once per day, the
mage can summon an air, earth, fi re or water elemental
as a standard action that does not provoke attacks ofopportunity. This ability is similar to summon monster, save
that the duration is equal to 5 minutes per point of the
mage’s Intellect modifi er. The elemental’s size depends on
the mage’s level, as shown on the following table.
Mage’s Level Elemental’s Size
The mage can use this ability twice per day at 12th
level and three times per day at 20th level.
• 8th Level—Enhanced Counterspell (Ex): Mages
understand the workings of arcane energy so well that
they can counter most magic with great effectiveness.
When attempting to counter a spell, a mage adds her
arcanist path level to her counterspell check. In addition,
the mage may counter a spell with any other spell she
has prepared as long as it is the same level of the spell
being countered and the spell being used to counter is
from the same school of magic.
Necromancy or conjuration (summoning) spells cannot
be counterspelled in this manner by mages. Mages must
use dispel magic to counter spells from those schools.
• 12th Level—Arcane Adept (Ex): A mage’s dedication
to and natural predilection for one of her schools of
specialization becomes more entrenched. The mage chooses
either evocation or transmutation as a preferred school. She
casts spells from this preferred school at +1 caster level,
and the save DC for such spells increases by +2.
• 16th Level—Fire and Frost (Ex): The mages of
Kirin Tor fi rst mastered the arts of casting spells using
the elements of ice and fi re. Mages may memorize an
additional spell per level as long as it has the cold or
fi re elemental descriptor. This additional spell is cast
with the effects of the Maximize Spell feat; however, the
spell’s level does not change. This ability stacks with the
effects of the Maximize Spell feat, which does change
the spell’s level.